A downloadable game for Windows, macOS, and Linux

After finishing her epic run in the previous game, Forresta the warrior thought everything was over and she could finally return home. However, she was wrong. She was very wrong... The teleporter, which was supposed to send her back to her cosy little cottage, transported her to another strange realm. This new world is unlike anything she has ever seen - everything is 3D!

Can you guide the brave Forresta on her quest for home? Run, jump, slide, dodge - the only way is forward.

* The game is still a beta, so there are minor bugs, which I'm trying to pinpoint and eliminate. I would also appreciate some feedback on how can I juice up the game a bit.

** I've just uploaded (8.II.2025) a day-one fix for a bug that would make you invulnerable after your first death!

Known bugs:

- Sometimes the left/right steering get blocked. 

- Rarely, the main character stops moving and is left behind.


*The MacOS version is ad-hoc signed and unnotarized. I cannot tell if it works, as I have no access to a Mac machine.


Instructions:

Up or W to jump. Press twice to perform double jump.

Down or S to slide beneath obstacles.

Left & Right or A & D. To avoid some obstacles.

Space or Enter to swing your sword to break wooden doors and boxes. Be careful - it's not a cleaver, you cannot chop logs!

P to pause

ESC to quit to menu.


The game was created using Godot Engine (License).

Third party licenses

Published 16 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorYatchan's After Five Gamedev
GenreAction
Made withBlender, Godot, GIMP, Audacity
TagsEndless Runner, Pixel Art, Retro
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
run-forresta-run-3d-win.zip 45 MB
Version 1 15 days ago
Download
run-forresta-run-3d-linux.zip 39 MB
Version 1 15 days ago
Download
run-forresta-run-3d-mac.zip 67 MB
Version 1 15 days ago

Install instructions

Win & Linux: 

Make sure the executable and .pck file are in the same folder, then run the executable.

Mac (hopefully):

Download and extract the zip file. Right-click on the Forresta 3D icon and select Open from the contextual menu. A dialogue will be displayed saying the game cannot be opened. Close the dialogue and then right-click on the Forresta 3D icon again and select Open again. Another dialogue will be displayed that has an Open option. Click Open and the game should launch. From then on you can just double-click on the game's icon to open it as usual.

Development log

Comments

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This turned out nicely. Saw a few of your videos awhile back as you were developing the game. Two things I had difficulty with as I was playing. The first was sliding. There is a slight delay from when you hit down to when the character actually slides. I realize that is probably intentional, but it gets a little wonky at times. The other is the "slow down" power up. I was going slow enough where there was no way I was going to clear a log in my path. Regardless, it's beta and I think it's got great potential. Nice work!

(+1)

Thanks for the feedback! There's two (three?) frames of animation when transiting from running state to sliding state, if that's what you mean, but the collision box shrinks instantly. Do you think the transition should rather be instantaneous?  As for the powerups - it's a part of strategy whether to pick them up or not, especially the confusion one. It shouldn't slow you down more than to 5 m/s, otherwise it's a bug. Doing double jump should let you clear an obstacle even at that speed.

It was late when I was giving it a go so probably just my bad game skills. I’ll try it out more this weekend. Love the look of the game.

(1 edit)

Ok. So I'm an idiot. LOL Didn't realize two very important things. Double jump and the sword. That slightly helps. I would get into situations like this...




...where there was no time to slide after the jump. Didn't realize you could swing your sword and take it out. Nice!

Speaking of which... as I've been playing this I realized this could very easily be turned into a rhythm game with those three lanes (Guitar Hero style). Could be a gameplay option. Probably a ton of extra work, but it seems the way this game is laid out it would adapt nicely to that. Either way, having a lot of fun with this and love the randomly generated obstacles.

Now that, my friend, is a bug, which happens after you die once - the game should reset your invulnerability to false in case you had one, but it sets it to true instead - I forgot to change it after testing with god mode on... Thanks for discovering it! I'll push a new build soon.

Normally, the sword can only break through boxes and wooden doors. In a situation like in the picture, you just have to jump a bit earlier to manage to slide in time. I will make the slide transition a bit faster as well.