Run, Forresta, Run! 3D released


I released yet another game. This time it's a 3D endless runner. I've spent the most time working on it so far. I started in July 2024, worked for a couple of months, took a break to release another title and then spent another two months finishing this one. It features my custom VoxelSprite, a gimmick that takes an image or a spritesheet and transforms it into voxels, which can in turn be animated. Unlike the built-in Sprite3D in Godot Engine, it has some depth instead of being just a plane mesh. Also it doesn't need transparency, so it's a bit lighter for the GPU. 

The game is simple, but I hope you find it fun to play.

Get Run, Forresta, Run! 3D

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