
DeepCore
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DeepCore is an old school platformer/adventure game, inspired by such classics as Starquake, Montezuma's Revenge and Fury of the Furries.
Navigate your character through a set of dangerous caves, to reach the Core Control Room and save your planet. Morph into different colour forms with distinct abilities to help you in your quest.
Note: I've done as much playtesting as I could, but there may still be hidden bugs or level design flaws. I would love to hear your feedback and bug reports, so I can fix them!
Credits:
Assets by Kenney (CC0),
Border artwork by Hexany Ives (CC0),
Starquake font by Patrick H. Lauke (CC3.0)
Sound Effects by Juhani Junkala
Music by Celestialghost8, Frenchyboy, Shiru, Wolfgang_ and 3DPyramid
Game created with the Godot Engine (license)
Updated | 20 days ago |
Published | 22 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Yatchan's After Five Gamedev |
Genre | Platformer |
Made with | Godot |
Tags | Pixel Art, Retro, ZX Spectrum |
Download
Development log
- Quick bugfix20 days ago
Comments
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Are some spikes not really spikes? I thought these were spikes but they didn't inflict any damage. Really nice game
:)
Oh, my! I seem to have forgotten to add a hurtbox to those. Will fix it in the nearest update.
I'm glad you liked the game.
Ah! Ok. I thought it was a clever game mechanic but did not work in other rooms :)
Hey, this is quite interesting game. It has some Starquake elements, but not as much as I thought. That’s a very nice game. I recognize the Fury of the Furries part - change of the characters, and of course a rope! This is good. Oh, I found little bug. If you attach the rope to the “lift” from the bottom, and it moves, the rope stays in the origin place. So the lift runs away :) Good game! Thanks :)
PS: Oh, there’s another bug. In options, if I change resolution to 320x192, I see smaller screen on the original bigger one and the game hangs. I use Firefox browser. I tried the other link, but it’s the same.
Thank you for your feedback! I'm glad you liked the game.
The screen resolution selection is meant only for the downloadable version. I forgot to hide the menu in the web version. I'll push a quick fix.
It never occurred to me someone would attach the rope to a moving platform :) An oversight on my side. Attaching to the disappearing platforms or crumbling blocks will probably be buggy as well. I'll try to find a solution. In the meantime, use the rope in the way I imagined it ;)
This is a neat game, but not neat enough to start over from square one after running out of lives.